Pode
Pode is a co-op puzzle exploration game built around the themes of friendship and cooperation, with a strong emphasis on positive actions, relaxing atmosphere and beautiful art inspired by Norwegian culture.
Exploration — Discover a beautiful and ancient cave system and uncover its secrets.
Puzzles — Solve puzzles, riddles and mysteries. Combine the two character’s special abilities to overcome obstacles.
Co-op or single player — Share the experience with a friend, or enjoy playing it by yourself.
Unique art style — Enjoy a world inspired by Norwegian art and nature.
My Role:
I was hired at Henchman & Goon in 2016 as a Game designer & 3d generalist to help design, create and implement interesting, dynamic, and challenging puzzles in their now released game Pode on PC (Steam), Nintendo Switch & Playstation 4.
My main tasks included:
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Puzzle design using the two characters unique mechanics and environmental puzzles involving the games many levels and biomes.
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Blocking out levels and environments using Unity's ProBoulder tool and the art departments modular assets.
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Blocking out and designer the puzzles for some of the more challenging parts of the game towards it's ending.
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Designing new puzzle types based on pre-defined biomes from start to finish, this includes first draft paper designs and gameplay documentation all the way to full blockout and play testing.
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Balancing and monitoring the difficult curves for each level and seeing that each level had good phasing and flow throughout.
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Testing and giving feedback on already designed and implemented gameplay elements and puzzles.
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Deep & well explained documentation of levels and puzzles intentions and function.