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Art Gallery Exebition

VR experience in collaboration with Tine Isachsen at SORGENFRI Art Gallery in Oslo.


The virtual 3D space was mapped & scaled to match the real room at SORGENFRI's basement. This allowed the user to have a one-to-one room scaled virtual experience, transforming a plain concrete room to a fantastical and stylized room in Tine's colorful and surreal art style. The end user was then also able to touch both the walls and floors in the real room and the virtual room, giving a sense of real space when in VR & getting up and personal with Tine's art.

Video rendered in Unreal Engine 4 showcasing the final VR environment.

My Role:
  •  Building & Scripting up the project's functionality and features from scratch using Unreal Engine 4.

  • Balance the visual fidelity and frame-rate on an Oculus Quest 1 VR headset, avoiding motion sickness.

  • Implementing external art assets from the artist and setting up the composition and placement of said art assets.

  • Create simple player interactions such as walking to a designated spot and play different types of videos from the artist integrated into the environment.

  • Implement and test hand tracking using the Open-XR platform in Unreal Engine 4. Having the headset track the user's hands & finger movement and allow the end user to interact with simple objects in fun ways.

  • Simple 3D modelling of environment & props used in scene.

  • All lighting, post effects and shader/material work by me and changed based on feedback from the client.

  • Match the player space and the art galleries real world location space, allowing a seamless transition between the virtual and real.

Direct feed from the Quest 1 headset

Pode

Pode is a co-op puzzle exploration game built around the themes of friendship and cooperation, with a strong emphasis on positive actions, relaxing atmosphere and beautiful art inspired by Norwegian culture.

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Exploration — Discover a beautiful and ancient cave system and uncover its secrets.

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Puzzles — Solve puzzles, riddles and mysteries. Combine the two character’s special abilities to overcome obstacles.

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Co-op or single player — Share the experience with a friend, or enjoy playing it by yourself.

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Unique art style — Enjoy a world inspired by Norwegian art and nature.

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My Role:

I was hired at Henchman & Goon in 2016 as a Game designer & 3d generalist to help design, create and implement interesting, dynamic, and challenging puzzles in their now released game Pode on PC (Steam), Nintendo Switch & Playstation 4.   
 

My main tasks included: 

  • Puzzle design using the two characters unique mechanics and environmental puzzles involving the games many levels and biomes. 

  • Blocking out levels and environments using Unity's ProBoulder tool and the art departments modular assets.  

  • Blocking out and designer the puzzles for some of the more challenging parts of the game towards it's ending.

  • Designing new puzzle types based on pre-defined biomes from start to finish, this includes first draft paper designs and gameplay documentation all the way to full blockout and play testing.  

  • Balancing and monitoring the difficult curves for each level and seeing that each level had good phasing and flow throughout. 

  • Testing and giving feedback on already designed and implemented gameplay elements and puzzles.

  • Deep & well explained documentation of levels and puzzles intentions and function. 

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